Raid Mechanics: Oregorger
by JR Cook - 9 years ago show comments
I will start analyzing some of the specific fights from this tier and to begin we will look at everyone’s favorite goren: Oregorger.
When you begin your journey through Blackrock Foundry Orgorger will be one of the first bosses you face. I personally have a love hate relationship with this venom spitting monstrosity. When Foundry was first released I was playing a Guardian Druid, while covering for my guilds main tank who was moving. Soaking the Acid Torrents as a bear sucks and me not being used to playing a tank made this fight more painful that what it should be.
Now that I am back to being a melee DPS I enjoy the fight a lot more. Avoiding exploding shards and interrupting Blackrock Barrage requires some good coordination within the melee group. You want to stay apart from each other so the shards don’t hit multiple people but you also can’t be close to the tanks, so the shards don’t accidentally stun them while they manage the acids.
The most frustrating phase for this fight is definitely when he begins rolling. Because of the maze like layout and his semi random roll patterns the first few times you do this fight will be brutal. The good thing about this phase is that once you understand how his roll works you will probably breeze through it.
Overall I think this fight is extremely fun and well designed. It has interesting mechanics and requires coordination from your group, without being overly complex and difficult. Oregorger is a good starting point to Blackrock Foundry, setting up for more complex fights.
What are your opinions of this encounter? Has your guild had any trouble with him? I would love to read your feedback down in the comments