Patch 2.4.2 PTR Update – Major Support Changes
by JR Cook - 8 years ago show comments
Last week, we covered a lengthy letter from Wyatt Cheng that forewarned of major changes coming to the PTR (Patch Test Realm) for Patch 2.4.2. Chief among these changes would be downward adjustments to most of the buff and debuff skills featured across classes that currently see heavy use in support builds. These changes, as Wyatt mentioned, are indeed shell-shocking, with some skills being more than halved in effectiveness. Continue forward for all of the changes brought by this latest PTR patch.
GENERAL
- Knockbacks now apply a flat 40% increase to crowd control resistances
- Monsters cannot be knocked back if they are over 65% crowd control resistant
- Powers that apply knockbacks continuously, such as Black Hole, can bypass this resistance if they already knocked a monster back successfully. These powers increase the crowd control resistance by 20% per knockback instead of 40%
CLASSES
- Active Skills
- Judgment
- Skill Rune – Resolved
- The increased Critical Hit Chance has been reduced from 20% to 8%
- Skill Rune – Resolved
- Laws of Valor
- Skill Rune – Critical
- The Critical Hit Damage bonus has been reduced from 100% to 50%
- Skill Rune – Critical
- Judgment
- Active Skills
- Companion
- Skill Rune – Wolf Companion
- The Active Skill damage bonus has been reduced from 30% to 15%
- Skill Rune – Wolf Companion
- Marked for Death
- The damage bonus has been reduced from 20% to 15%
- Skill Rune – Grim Reaper
- The damage bonus has been reduced from 20% to 15%
- Multishot
- Skill Rune – Wind Chill
- The increased Critical Hit Chance against the target has been reduced from 15% to 8%
- Skill Rune – Wind Chill
- Spike Trap
- Hatred cost reduced from 30 to
2015
- Hatred cost reduced from 30 to
- Companion
- Active Skills
- Blinding Flash
- Skill Rune – Crippling Light
- The damage reduction applied to blinded enemies has been reduced from 40% to 25%
- Skill Rune – Crippling Light
- Epiphany
- Skill Rune – Soothing Mist
- Healing has been reduced by 60% from 40232 Life per ability to 16093 Life. The heal amount of your health globe healing bonus has been reduced from 10% to 4%
- Skill Rune – Soothing Mist
- Exploding Palm
- Skill Rune – Flesh is Weak
- The damage bonus has been reduced from 20% to 15%
- Skill Rune – Flesh is Weak
- Inner Sanctuary
- Skill Rune – Forbidden Palace
- No longer increased the damage taken by enemies inside Inner Sanctuary
- Skill Rune – Flesh is Weak
- The damage bonus has been reduced from 20% to 15%
- Skill Rune – Forbidden Palace
- Mantra of Conviction
- The damage of the passive component of the skill has been reduced from 10% to 8%
- The damage of the active component of the skill has been reduced from 20% to 16%
- Skill Rune – Overawe
- The damage bonus has been reduced from 16% to 12%
- Blinding Flash
- Active Skills
- Big Bad Voodoo
- The attack speed bonus has been reduced from 20% to 15%
- Skill Rune – Slam Dance
- The damage bonus provided to allies has been decreased from 30% to 15%
- Hex
- No longer increases the damage taken by the target
- Skill Rune – Jinx
- The damage bonus to the target has been reduced from 30% to 15%
- Skill Rune – Toad of Hugeness
- The damage bonus to the target has been reduced from 25% to 15%
- Summon Zombie Dogs
- Skill Rune – Chilled to the Bone
- No longer increases damage done to targets by 15%
- Skill Rune – Chilled to the Bone
- Big Bad Voodoo
- Active Skills
- Arcane Orb
- Skill Rune – Spark
- The damage increase of your next Lightning spell now has a maximum of 30%
- Skill Rune – Spark
- Arcane Orb
- Passive Skills
- Elemental Exposure
- The damage bonus no longer applies to your allies
- Elemental Exposure
- Fixed an issue that prevented Wolf Companion’s active ability from applying the 15% damage buff to pets and followers
ITEMS
- Socketing a Topaz into your helm will now provide Resource Cost Reduction rather than Magic Find. This grants the same percentage bonus as Cooldown Reduction and caps at 12.5%
Demon Hunter
- Calamity
- Now always uses your Marked for Death Rune type and cannot stack with overlapping casts of your Marked for Death
- Note: This change is retroactive to existing items
- Now always uses your Marked for Death Rune type and cannot stack with overlapping casts of your Marked for Death
Monk
- Gyana Na Kashu
- The damage bonus granted to the fireball from Lashing Tail Kick has been increased from 525-700% to 1050-1400%
Witch Doctor
- Helltooth Harness
- (2) Set Bonus
- The Necrosis bonus damage no longer amplifies the damage of your allies. The skill will now benefit your own damage and your pets’ damage
- (2) Set Bonus
Wizard
- Starfire
- Legendary power added
- Lightning damage done is increased by 15% for every 10 yards you are from the target up to a maximum of 60%
- Legendary power added
- Fixed an issue that caused Girdle of Giants to increase the damage of all skills by the percentage it applied to Earthquake damage
- Fixed an issue that caused Scarbringer to grant a damage bonus of 200%. It has been increased to 300% to match the tooltip
- Fixed an issue that caused Lashing Tail Kick (Vulture Claw Kick) DoT to not benefit from the bonus damage granted by Scarbringer
- Fixed an issue that caused the Fireball proc from Gyana Na Kashu to not do damage to a target if the target has previously been hit with the amplified damage of Lashing Tail Kick from Scarbringer
- Fixed an issue that caused Lashing Tail Kick – Vulture Claw Kick to give all targets the amplified damage from Scarbringer instead of the first 5-7 hit
- Fixed an issue that caused Lashing Tail Kick – Vulture Kick to apply 230% weapon damage per second instead of 230% over 3 seconds
- Fixed an issue that prevented Bracers of Destruction’s Seismic Slam bonus damage from being applied to the Rumble rune
- Fixed an issue with Blade of the Warlord that prevented the Fury spent with Bash from triggering the 2-piece Might of the Earth set bonus and reducing the cooldown of Earthquake, Ground Stomp, Leap, and Avalanche