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Whispers of the Old Gods Spoiler Card List

by - 8 years ago

Looking for our Power Rankings on this set? Find those out here.

Hearthstone’s third major expansion is expected to be late April or early May and has 134 collectible cards. As cards get revealed we will add them to this spoiler list until we have the full collection. We’ve arranged them by rarity and then by casting cost and alphabetical order with the class cards being afterwards.

NOTE: Will add the non collectible tokens later today (sorry still at work).

Revealed 134/134

Last Updated April 21, 2016

Neutral Common (23/23)

Neutral Rare (9/9)

Neutral Epic (9/9)

Neutral Legendary (12/12)

 

Druid (9/9)

 

Hunter (9/9)

Mage (9/9)

Paladin (9/9)

 

Priest (9/9)

 

Rogue (9/9)

Shaman (9/9)

Warlock (9/9)

Warrior (9/9)

Toxins (Non Collectible)

Non Collectible Tokens

Classic Nerfs (12/12)


JR Cook

JR has been writing for fan sites since 2000 and has been involved with Blizzard Exclusive fansites since 2003. JR was also a co-host for 6 years on the Hearthstone podcast Well Met! He helped co-found BlizzPro in 2013.


0 responses to “Whispers of the Old Gods Spoiler Card List”

  1. James Livingston says:

    New biggest creature boys

    • Ardanaz says:

      Wish it had charge or something though T_T
      It’s too hard to pull off in my opinion.

      • Scoops says:

        It wouldn’t matter if it had charge since it’s summoned at the end of your turn.

      • Stephen Corwin says:

        Not too crazy difficult.

        The new priest card Herald Volazj would summon a 1/1 copy of the blood. End of turn, it would still merge. 😛

        2 card combo: Blood + Faceless manipulator
        2 card Priest combo: Blood + Herald Volazj
        3 card Shaman combo: Blood + Ancestral Recall + Reincarnate

        etc..

        • James Livingston says:

          Thes are all greater than 10 mana plays. Whic means you need to play a vanilla 9/9 for 9 mana, your entire turn, which is bad. Then it needs to survive an entire turn which is unlikely against most meta decks. Then you need to invest even more into the combo by placing another card just to copy the 9/9, not helping you with your opponents board at all, which is bad. Then you cant attack when it transforms which is bad. Now it needs to survive your opponents turn AGAIN, through hex, polymorph, execute, shadow word death, entomb, equality, doom, etc etc etc. which is unlikely. Now it finally comes back to your turn when you can attack and theres a taunt in the way. Not to mention your opponent has been hitting you in the face with proactive cards. You have 5 life and die the next turn. 0/10 constructed combo

        • Ardanaz says:

          Like James said, it’s just too hard to make it work. Takes too much mana and time. There are way too many answers for this combo. I hope there will be something in the expansion that can actually make it work, but I remain skeptical.

      • Darius Rudominer says:

        Honestly I think it would only be slightly playable even with charge. Best combo I’ve seen is emperor on a ancestral + reincarnate + blood, which is a 3 card emperor combo. Malygos mage does 26 damage with a 3 card emperor combo, and can go up to 32 with another card. This one has the advantage of sticking around if it fails while the other one can go through taunt. I’d say they’re about the same power level except blood has to run more jank and is in shaman, and malymage is not competitive right now. I think it’s a shame it doesn’t have charge honestly, since it would be a cool finisher for a control shaman.

        (Edit before anyone points it out, malymage is actually 4-5 cards since I wasn’t counting maly himself. That would make this combo better, but it would still be in control shaman so I think it’s balanced)

  2. LordAidan says:

    Blood of the ancient one…

    Conceal…

    BAM!

    • Jasperrr says:

      Dont think that will work, since it will take the 2 Blood’s and make a Ancient one when your turn ends, and the conceal wont be on the Ancient one :C

      • LordAidan says:

        You play blood of the ancient one, then conceal it, the only answer to this would be brawl, DOOM!, twisting nether, deadly shot, ect…. Next turn, you play the second blood of the ancient one, they merge, and conceal that cuz why not, and win unless your opponent has a taunt.

        • James Livingston says:

          You cant conceal the 30/30 because it happens at the end of your turn. Not a good card

          • LordAidan says:

            Yeah I realised that, another combo could be with a Thuarsan discount, in wild, go blood, ancestral spirit, re-incarnate. I don’t think this cards will see competive play, but the point of it is a fun combo

          • James Livingston says:

            Oh that ones much. better. Possible even

  3. Юра Нарин says:

    30/30, holy shit!

  4. Николай Антонов says:

    That call of the wild looks so greate. 10/10 in summary with superb abilities for 8 mana. 0_0

    • Ardanaz says:

      Definitely a fun and seemingly strong card. 5/4 taunt to protect yourself and the rest of your board + 5/2 charge for some instant damage and a 2/4 that boosts any other minions you might have. Seems like a good card to me 🙂

  5. James Livingston says:

    Im confused on yogg. It could be terrible or op as fuck. If it casts one spell out of all the spells you have cast, it sucks. If it casts a random spell out of all the spells in the game, and does this X amount of times, where X is the amount of spells you have played this game, holy shit thats crazy.

    • Николай Антонов says:

      It realy sucks, because random target fire ball may hit youre face. XD

      • James Livingston says:

        Thats true but if you drop it with more targets on their side it should be fine most of the time, and thats how hearthstone works. Also a lot of spells dont just do direct damage, they are just good and dont target. Like the cabalist tome or force of nature

        • Николай Антонов says:

          There is one more problem. You need to play a lot of spells before playing it. So it will be control deck. And in that case, enemy wont have much standing on the board to be targeted. You allso wont have much on youre side to be powered.

    • Darius Rudominer says:

      I thought it was terrible, but theres this simulator for the card which, if it is to be believed, shows that the end result of this card is usually a full board clear and then equipping 6 secrets and maybe getting some tokens. Sometimes you end up with an insane board, and only very does it actually put you behind on the board. Weirdly, I think the result is more favorable with a comparatively small number of spells, as with the really big numbers it goes more consistently to just nothing on the board.

      http://gbspend.com/YoggSim/

      • James Livingston says:

        This sim is pretty great. It does seem like a favorable card most of the time. I think it often leaves you heavily overloaded the net turn though

      • Brilliam Freeman says:

        I tried one scenario on it, where I had 5 health and 2 armor, and opponent had 10 health. Minions were the same basic ones used for the sim, expect I only had spider tank and I added 7/7 minion to opponent
        One hilarious result was summoning 1/1 wisp for me, brawling out all but that wisp, buffing that wisp to ridiculous levels (from 1/1 to 10/10) aaand fire ball to the face im dead X,D

  6. Николай Антонов says:

    Why do they hate warlocks so much? Not a single good card so far. 🙁

    • James Livingston says:

      I would argue that doom is an extremely viable card as a one-of in control warlock deck. And in reno lock everything is a one-of, so yah. Destroy an oppressive field and refill your hand? Yes please. Also we still have 5 cards to go and warlock is already in a strong place anywhere

      • Николай Антонов says:

        Playing control deck you whould like to have youre minions on the field, aren`t you? And renolocks have nearly full hand most of the time, additional cards will burn. I won`t say it`s ussles card, but i doubt it will fit in many decks.

        • James Livingston says:

          You would like to have creatures on the field, but against many matchups you are forced to play defensively just to not die. Say against combo druid, later in the game you have to do everything in your power to keep their board presence low. Say they have a leftover keeper of the grove and they drop an azure drake into druid of the claw. Thats a fairly difficult field to remove, you would probably have to blow shadow flame and a big creature if you even have it. Doom would take thrm all out and draw you three, so as long as you had 7 or less cards before casting doom you wont overdraw, which is extremely realistic. Now you have more answers for their next play and can probably start to pull ahead.

          • Николай Антонов says:

            It all sounds good, but it`s just to slow. 10 mana is too much. Many games end before you`ll have that mana. And enemy will still have the initiative, becouse you`ll spend all mana in one blow and won`t be able to play a cretures. 🙁

          • James Livingston says:

            Reno lock makes it to 10 mana all the time, especially in standard when the meta will slow, you joking?

          • Николай Антонов says:

            Well, may be you are right, and i am to sceptic about this card. But i`m still have doubts.

  7. Bige Boiy says:

    Cho’Gall is a good card. Playing a 7/7 and a removal spell on turn 7 will win games. I’m not going as far as to say he’s the new boom, but he’s very close.

    • Николай Антонов says:

      It very strongly depends on the board situation. You need to A)Have good spell in youre hand. B)Have a good target for this spell on the board. C)Have enough health to survive after using it. And we all know that warlock often have a little heals due to life tap.

    • Eldorian says:

      I feel the only good card with Cho’Gall is Siphon Soul. I’m not sure if that alone will justify playing what amounts to a War Golem.

      • Bige Boiy says:

        He doesn’t need to play a very strong spell to be amazing tempo. He’s a big on-curve minion that you can play on the same turn as Demonwrath, Bane of Doom, Shadowbolt, etc. With BGH almost definitely out of the picture, Cho’gall will see heavy play for sure.

  8. Anthimos Papadopoulos says:

    Is Cho Gall as broken as it seems? Turn 7 Cho Gall, then pay 9 life to play Lord Jaraxus and go back to 15 life seems op.
    By the way, anyone knows if we play Lord Jaraxus with less than 9 life using to pay 9 life, do we lose the game instantly? Or we go to negative temporary and then health is fixed at 15?

    • Николай Антонов says:

      LOL, you can play only SPELLS.

    • Евгений Зыскин says:

      Read the card. It says “spell”. Jaraxxus is not a spell.

    • Rune Ivø says:

      it only says spell, but i dont think you can play spells that cost more then you have, the same way with mana.

      • Brilliam Freeman says:

        of course you can play spells that normally costs more mana than you have. You play them with health, not mana.
        The effect of Cho’Gall might essentially be: “make first spell you play cost (0). You lose health equal to the cost reduced.”

  9. James Livingston says:

    There no way soggoth doesnt see play. A huge taunt that has to be killed by creatures? This is a godsend to every midrange deck

  10. Bige Boiy says:

    Possessed Villiager and Cthun’s Servant are going to keep Zoo alive.

  11. Bige Boiy says:

    It’s going to feel pretty bad crafting Soggoth, but he’s going to be really good, albeit pretty bland. Definitely a staple for slower midrange or reno decks.

  12. Darius Rudominer says:

    Do you ever run possessed villager over an argent squire? Cause except for explicit death rattle synergy, for which this seems like a really minor payoff card, it’s just strictly worse in every case I can think of.

    • James Livingston says:

      Only if you want to run both!

    • Ardanaz says:

      It’s good with Power overwhelming though. You still get the 1/1 in the end. I’m sure there are more good synergies.

    • Bige Boiy says:

      as far as I’m aware, unless you’re playing blood knight in a zoo deck, the only upside to argent squire is resistance to shadow madness or enemy knife juggler triggers on your turn (through snake trap, haunted creeper, etc). Meanwhile, Possessed Villiager has better synergy with power overwhelming and is more resistant to nondamage removal (shadow words pain + horror, twisting nether).

      • James Livingston says:

        True. Argent squire keeps permanent buffs is the other upside

        • Brilliam Freeman says:

          tho Argent doesn’t keep permanent buffs from warlock.

          cause warlock has none for Argent unless you use lance carrier

  13. Sir Eklz Of Englewood says:

    Wirlwind warrior will see monumetal benefits with tentacle of n’zoth and blood warriors

  14. James Livingston says:

    Embrace the shadows is not bad. Aukenai is mostly used for circle combo anyways, so you can pay two less for it now and run more in your deck. Helps burn priest out a bit too, if that becomes a thing

  15. Николай Антонов says:

    New deathwing is so cool. Much better then half of the gods. XD

  16. Katanis says:

    Deathwing, wtf?

  17. LegendaryWealth says:

    Faceless Summoner seems extremely pushed, especially for a common. Compare it to cards like Grand Crusader, and Ancient of Lore.

    • Ardanaz says:

      Yeah, looks really strong! Insane in arena

      • LegendaryWealth says:

        Yes, pit fighter and boulderfist ogre are considered top tier neutral commons and this is just clearly a higher power level than those. And even in constructed this will get played despite having no obvious synergies, it’s almost a guaranteed two-for-one.

        • Ardanaz says:

          I love that the midrange cards are getting pushed really hard. Aggro is annoying. I want a slower meta.

  18. Bige Boiy says:

    loving servant of RNGsus

  19. James Livingston says:

    I dont know if you noticed but the link to power rankings of cards is a link back to this page.

  20. George King says:

    So many faceless things. I really like the theme and idea of this set

    • Brilliam Freeman says:

      Im so gonna build Faceless themed deck or two, one for shaman and other for mage.

  21. Bige Boiy says:

    New Hunter lego seems a little bland, but good. Really like the Druid C’thun taunt.

  22. James Livingston says:

    Holy shit shifter zerus. Hes so fucking cute. Just look at him. Too bad you will rarely see him since he shapeshifts away

    • Jeroen xbl says:

      I’m wondering, does this cards also triggers it’s ability when you’ve just drawn him? If so, the card will be much better!

      • James Livingston says:

        I think the answer is yes. Who knows with hearthstone though? My guess is based on the randomonium tavern brawl, where it says that “every turn” your cards get random mana costs. That included cards you just drew, so since the wording is the same on shifter i can assume he works the same.

      • Eldorian says:

        It does not trigger when you draw him. He’ll be a 1/1.

  23. James Livingston says:

    Am’Gam rager…. Someone at blizzard is a memer.

  24. LordAidan says:

    Expansion HYPE!!!