• Home
  • WoW Down to 8.3 Million Subscribers, StarCraft 2 #1 PC Title, Diablo 3 #2

WoW Down to 8.3 Million Subscribers, StarCraft 2 #1 PC Title, Diablo 3 #2

by - 11 years ago

The Activision-Blizzard quarterly conference call took place today. As normal a bunch of boring numbers that no one really cares about but the shareholders were said and then the stuff that the public actually does care about were said.

So what we learned:

  • WoW is down 1.3 million subscribers from last quarter. That puts the game at 8.3 million subscribers. Most of these losses came from the East (Asia) and Blizzard expects these subscriber numbers to be even lower by year end.
  • StarCraft 2: Heart of the Swarm was the #1 selling PC title of this last quarter.
  • Diablo 3 was the #2 selling PC title of this last quarter.
  • Hearthstone: Heroes of Warcraft will be in public beta this summer.
  • Blizzard All Stars will not be released in 2013. No talk of beta.
  • The New Unannounced MMO will not be released in 2013 (duh).

The most interesting news to me here is not that WoW is down to 8.3 million subscribers but that Blizzard All Stars doesn’t appear to be coming out anytime soon. Considering we saw this game at Blizzcon 2011 it’s a little surprising and really makes me wonder what changes they are making to the game.

Either way BlizzCon 2013 is going to be a very interesting event.

activision-blizzard-slide1activision-blizzard-slide2

If reading financial data is something you enjoy doing in your free time then you can download the full file given to shareholders here.

Transcript from Mike Morhaime’s highlights:

Thanks, Eric. On the product side, Q1 was an exciting time for Blizzard as we announced 2 new games: Hearthstone, a collectible card game on Windows, Mac and iPad; and Diablo III for PlayStation 3 and 4. These games not only bring Blizzard into the mobile and console spaces, but in the case of Hearthstone, also represent our first entry into free-to-play.

We ended March with $330 million in revenue, up 31% year-over-year and $135 million in operating income, up 52% from the same quarter last year. This increase was driven in large part by the launch of Heart of the Swarm, as we didn’t have a comparable launch in Q1 2012.

For World of Warcraft, we ended the March quarter at 8.3 million subscribers globally. While we saw declines in the West, the majority of the decline came from the East, which has historically seen greater volatility. Given a more competitive market and the length of time since the last expansion, we do expect further volatility this year.

Looking forward, our objective is to deliver new game content at a quicker pace to improve engagement. Our next content update will release later this month and we will continue to invest in additional updates and improvements to continue to evolve the game.

More specifically, we’re examining ways we can ease the transition back into the game for returning players. We’ve always seen players come and go from World of Warcraft. Smoothing out that transitional period is something we’re studying, as we adjust our approach to player behavior and preferences.

On the StarCraft II side, the highlight from last quarter was a successful launch of Heart of the Swarm. In partnership with popular community personalities, we hosted an unprecedented 21-hour global Internet broadcast to celebrate the launch of the game. More than 1.1 million viewers tuned in to this broadcast to see eSports’ show matches, interviews and community produced content. By the end of the second day on the market, Heart of the Swarm had already sold 1.1 million copies. And then that weekend, more than 1.1 million viewers watched the first major Heart of the Swarm tournament at Major League Gaming’s Winter Championship.

We’ve ridden that strong momentum into announcing this year’s StarCraft II World Championship Series, a global partnership between Blizzard and some of the biggest organizations in eSports. As a result of this partnership, world-class StarCraft II eSports can be viewed in prime time online throughout the world during the week. And StarCraft II is now available on Korean cable television 5 days a week. Viewership of the tournament has been consistently high and we look forward to continuing to improve the spectator experience over the course of the year leading up to the global finals at BlizzCon.

Moving on to Diablo III. We announced that the game would come to Sony PlayStation 3 and PlayStation 4 and showcased the demo of the PS3 version at PAX East in March. Press on the PS3 version has been very positive, as we have put a lot of work into adapting the game to take advantage of the console platform’s strength. The controls and interface have been modified to suit consoles and the game will have local and online multiplayer capability. We recently announced pre-orders for the PS3 version, which is scheduled to ship later this year.

Rounding out our game updates, I’d like to talk about Hearthstone: Heroes of Warcraft, our new free-to-play collectible card game for Windows, Mac and iPad. Players will be able to earn cards through game play and have the option to purchase card packs if they want to fill out their collection a little faster. Hearthstone is being developed by a small team at Blizzard, whose goal is to create a Blizzard-quality game experience at a smaller scale and scope than our typical project. At this early stage, it’s already clear that the team is achieving the depth and accessibility of the traditional Blizzard game with Hearthstone. Simply put, it’s a lot of fun.

The announcement at PAX East generated a great deal of interest and excitement from attendees. And thus far, we’ve received a massive response from players interested in trying out the beta. We expect the Windows and Mac versions of Hearthstone to go into public testing this summer and released later this year. The iPad version will be available for download shortly after.

Finally, I want to remind everyone that BlizzCon is coming this November to the Anaheim Convention Center. Ticket sales took place 2 weeks ago and our players enthusiastically claimed all available tickets in a matter of seconds. Details on virtual ticket sales will come at a later date. As usual, we’ll be sharing the latest news on Blizzard games at the show. We’ll also be hosting the World Championship Series’ Global Finals and crowning a true StarCraft II world champion.

Overall, Blizzard has had a good start to a challenging 2013. We successfully launched StarCraft II: Heart of the Swarm and announced 2 new games that we feel will deliver Blizzard-quality experiences to new players on additional platforms. And there’s still more in the pipeline with our teams continuing to work on Blizzard All-Stars and our unannounced MMO. With these new games and continued development on existing franchises, we hope to welcome even more gamers into the Blizzard community as we build towards the future.


posted in News Tags:
JR Cook

JR has been writing for fan sites since 2000 and has been involved with Blizzard Exclusive fansites since 2003. JR was also a co-host for 6 years on the Hearthstone podcast Well Met! He helped co-found BlizzPro in 2013.


Comments are closed.