Explore Curse of Naxxramas’ Plague Quarter
by JR Cook - 10 years ago show comments
***THERE ARE POTENTIAL GAME PLAY SPOILERS BELOW! DO NOT CONTINUE READING IF YOU ARE WAITING TO PLAY BEFORE READING ABOUT THE PLAGUE QUARTER***
Similar to last week’s preview of what to expect from the Arachnid Quarter, Community Manager Zeriyah returns with the same treatment for the Plague Quarter. Again, I strongly urge those of you that haven’t played the Plague Quarter yet to pass on this and jump into the client to experience all of the excitement and surprises for yourself. If curiosity is killing you though, feel free to take a glance at the information below. Watch where you step though!
You’ve made it through the Arachnid Quarter – now, hone your skills and ready those antibiotics – Curse of Naxxramas: The Plague Quarter has opened its gates to players! I wouldn’t touch anything in here . . .
Every week, a new wing of Naxxramas will become available for players to experience. The wings of Naxxramas will be available for players to unlock in the following order:
- The Arachnid Quarter
- The Plague Quarter
- The Military Quarter
- The Construct Quarter
- Frostwyrm Lair
The Plague Quarter houses some of Naxxramas’ most “catchy” bosses, who would love to infect you . . . with fun! Victory over these masters of unsanitary conditions will reward you with all-new Hearthstone cards!
The cold-hearted Noth the Plaguebringer is the first boss players will encounter within The Plague Quarter. Defeating Noth the Plaguebringer will award you with two copies of the Stoneskin Gargoyle card for your collection!
Bring some hand sanitizer, because the next boss you’ll face in The Plague Quarter is Heigan the Unclean! His Hero Power, Eruption, will be sure to keep your minions on their toes! Defeating Heigan will reward you with two Unstable Ghoulcards for your collection.
The master of miasma, Loatheb, is the final boss of the Plague Quarter. Loatheb won’t be a spore loser if it is defeated – victory over Loatheb will reward you with two Sludge Belcher cards for your collection!
Defeating all of the bosses within the Plague Quarter will reward you with the Legendary Loatheb card for your collection!
Lurking within this wing are two Class Challenges that will become available to players that have defeated all of the bosses in the Plague Quarter on Normal Mode. These Class Challenges will put your skills with those specific classes to the test! If you overcome these Challenges, you’ll be rewarded with new class-specific cards to add to your collection.
For those of you looking for a serious challenge, Heroic Mode of the Plague Quarter becomes available after you’ve defeated all of the Plague Quarter’s bosses on Normal Mode! Heroic Mode bosses are significantly more difficult than their normal versions. Consider stocking up on the vitamin C, just in case.
Experience all of the fun(gus) of the The Plague Quarter in Curse of Naxxramas: A Hearthstone Adventure today!
While I found the challenges to be extremely fun and different, I thought they were way too easy and went by too fast. It might be because my mains are Mage and Hunter and those new cards will find homes in my decks, but I would have liked to have more challenges that ramp up in difficulty. Granted it’s PvE content in a PvP game and the chances of someone replaying Naxx after they get all the unlockables is low, so maybe Blizz didn’t see the need for it. I know once I get the card back from heroic, I won’t be visiting Naxx anytime soon.
I hear you. The fact that the Class Challenges come with pre-made decks means that they could actually be tuned a very specific way, but it has seemed pretty evident since day one that the developers didn’t want to make anything that rewards a card in Naxxramas so difficult that someone would feel frustrated at not being able to beat it and therefore not being able to get their card. It’s hard for people who play the game every single day and think about it on a high-level to be on board with.
In my opinion the heroic battles are just getting harder and harder by the quarters. Just thinking about it makes me cringe. I can see your comment is 2 weeks ago. I wonder if they’ve changed by now?
While I found the challenges to be extremely fun and different, I thought they were way too easy and went by too fast. It might be because my mains are Mage and Hunter and those new cards will find homes in my decks, but I would have liked to have more challenges that ramp up in difficulty. Granted it’s PvE content in a PvP game and the chances of someone replaying Naxx after they get all the unlockables is low, so maybe Blizz didn’t see the need for it. I know once I get the card back from heroic, I won’t be visiting Naxx anytime soon.
I hear you. The fact that the Class Challenges come with pre-made decks means that they could actually be tuned a very specific way, but it has seemed pretty evident since day one that the developers didn’t want to make anything that rewards a card in Naxxramas so difficult that someone would feel frustrated at not being able to beat it and therefore not being able to get their card. It’s hard for people who play the game every single day and think about it on a high-level to be on board with.
In my opinion the heroic battles are just getting harder and harder by the quarters. Just thinking about it makes me cringe. I can see your comment is 2 weeks ago. I wonder if they’ve changed by now?