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Old Gods Legendaries Crafting Guide

by - 8 years ago

Introduction

After the guide on crafting epics for Whispers of the Old Gods (WotOG) a few days ago, this article will review the set’s Legendaries, and their relevancy in the Un’Goro meta (Season 39), for Standard. To cut things short, I would like to refer to all the thoughts behind it to the article mentioned above. In short, here are the explanations of the ranking:

  • Essentials: The best Legendaries that are either viable in a wide variety of decks (for neutral cards) or top tier lists.
  • Nice to Have/Tech: The cards you might want to look at after you’ve crafted the cards from the above tier. The category includes tech cards that might rotate in and out of competitive lists, as well as cards for niche or more fun oriented decks.
  • Trash: All of those cards which have not yet found a good home… or are just bad.

  

  

  

Card Evaluations

In the Leggie departement, WotOG has still a lot of good stuff to offer. Some cards have lost value over time, especially the prime Legendary of the set – C’Thun. Nevertheless, more than half of the set’s dragon-boardered cards are playable and about 15% are still highly competitive. Let’s see which these are…

 

Essentials (3)

Fandral Staghelm is a hell of a well-designed class card. The card emphasizes the class identity in the best way possible. He has huge potential, but is not overpowered by himself. In general, he needs to stick to become a powerhouse, giving the opponent some time to react. If he sticks, though, he can win games easily. He is extremely powerful in almost any Druid deck that is not named “Aggro.”

Ragnaros, Lightlord is a high impact Legendary. It is relevant as it has an immediate effect, which is very important for minions above 6-mana. He also fits the class identity very well and is an auto-include in late-game oriented Paladin decks.

N’Zoth, the Corruptor. 10-mana minions have a history of being lackluster because they are to clunky, especially in a tempo driven game like Hearthstone. The Old Gods, to varying degrees, changed that. They are all heavy swing cards that can turn games upside down if a) you survived until that late in the game and b) the setup is right. N’Zoth is, IMHO, the most powerful of the four Old Gods; he just needs a deck that is constructed around him and the Deathrattle mechanic. He sees less play now than he did in his heyday, but he still pops up every once in a while in both Standard and Wild and is irreplaceable for what he does.

Nice To Have/Tech (9)

Xaril, Poisoned Mind is a good card, but not essential with all the good Legendary options in Rogue (Edwin VanCleef; Sherazim, Corpse Flower; etc.) that this Insectoid feels a bit inferior to. If you want to go heavy on the spell road, it is a viable option, though.

Hallazeal the Ascended has a spot in Control decks because of his burst healing potential. Since the rotation of Elemental Destruction Hallazeal has become less popular. In contrast to Elemental Destruction, Volcano might kill Hallazeal, which makes the Elemental weaker overall. It is still an effective card with Lightning Storm and Volcano, though.

Malkorok actually got slightly better with the Rotation of Cursed Blade

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(though Molten Blade only feels slightly better). The main issue is that he does not fit into Warrior’s two main archetypes: Pirates or Quest. That said, many Quest decks are lowering their curve and adding Battle Rage, so as to look more like pre-Un’Goro tempo decks. This card might rise to the top if  a good, true tempo list is discovered.

Twin Emperor Vek’lor

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was a real powerhouse in C’Thun Control Warrior and C’Thun Druid. As the archetypes have lost some support and are less popular now, this card has lost some value too. Don’t get me wrong, it is still an excellent option for C’Thun decks, but the decks themselves are less popular and powerful right now.

Soggoth the Slitherer is a niche pick, mostly for Ramp Druid and very greedy decks, but it works well in those lists. Other than that it has little applications but it works so well in those decks that I could not bring myself to put Soggoth in the bottom tier.

C’Thun as already mentioned, was King of the ladder in the Old Gods meta but has since fallen out of favor. There are still some C’Thun list popping up from time to time which have good success, but overall it is an archetype with steady decreasing play. You got him for free, though, so you can’t be too upset about this–unless you crafted a golden copy.

Deathwing, Dragonlord. Before starting the rant please hear me out. This dragon is actually played in Ramp Druid, but the deck is only tier 3 or 4. Nevertheless, I do not think that justifies a higher craft priority than trash. If you get him out of a pack this might be a card worth considering IF you want to play that archetype – which IMHO is very fun. It also can produce big swings and the memes are real. As you notice, I very like the deck and it might be that I overrate some cards because of this…

Y’Shaarj, Rage Unbound another card that only works well in certain decks and therefore with a limited applications. Control Shaman, Ramp Druid and the infamous Barnes Hunter were able to abuse this card. I had a lot of fun in Ramp Anaconda Druid in the actual meta and a climb to rank five is quite easily doable, even to Legend as Savjz proofed – it will just take a bit longer due to inconsistency of the deck.

Yogg-Saron, Hope’s End. Once the most hated AND loved card of Hearthstone for being vastly overpowered and a hell of fun for streams. The Old God was reasonably nerfed since which removed its game-breaking character but still did not render him useless (now you are jealous Starving Buzzard and Warsong Commander, right?!). Freeze Mage, Ramp Druid and some other decks still run Yoggi as a tech card which is why he is in this tier.

Trash (9)

Shifter Zerus is a nice experimental card, but far from competitive. The variability is just too huge and you often can’t get the minion you want when you want it. We should see it for what it is: an experimentation with a poor outcome.

Nat, the Darkfisher. Give your opponent card for a minor Tempo boost? Nah! This card is not good and did not even find a home in a viable mill deck.

Princess Huhuran was highly hyped upon release, but quickly discovered to be a let down. It has since gotten even weaker with the rotation of Sylvanas and the release of a cheaper rare minion with the same effect: Terrorscale Stalker (though that also does not see play).

Herald Volazj required too much of a setup and was mostly not worth the effort. Mirage Caller showed that the mechanic itself is decent, but the body and its cost the Herald was attached to was not.

Hogger,  Doom of Elwynn was a thing in Tempo Warrior and I still think might be. Nevertheless, the fact that it currently sees zero play in actual competitive lists inclined me to put Hogger in the trash tier.

Mukla, Tyrant of the Vale is usually a decent randomly-generated card that one would not devote card slots to. It actually sees a little bit of play in decks desperate for additional spells. IMHO this does not justify a higher ranking, but if you think differently I cannot argue against it.

Cho’Gall has a unique effect and a decent body, but he never found a home though due to the lack of good spells and the general weakness of Control Warlock since the Molten Giant nerf.

Anomalus is a delayed board wipe with a body – seriously, why would you play something like this?

The Boogeymonster is another example for a late-game minion that does not do anything immediately and therefore is not realistically playable. The flavor is cool though: munching up small minions and growing by that.

Last Thoughts

Alright, this concludes this series of guides for the Standard paly mode in Un’Goro. I hope you enjoyed ‘em as much as I did writing. As always, feel free to leave comments in the comment section below or tweet @OtakuMZ1978 and @BlizzPro.


Martin "OtakuMZ" Z.

Real life physician and afterhour card battler. Martin "OtakuMZ" contributes to the Hearthstone team of BlizzPro since late 2015. Additionally, he contributes analytic articles for Hearthstone and Gwent as a member of Fade2Karma and in his collumn on the Gwentlemen site. He is best known for his infographics which can be accessed at a glance at https://www.facebook.com/hsinfographics and https://www.facebook.com/gwentinfographics


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