
Hall of Explorers: Heroic Deck Lists and Videos
by JR Cook - 9 years ago show comments
The final wing of League of Explorers is here and we have 4 bosses to deal with. This week I build a couple decks to take advantage of some dumb AI in the game, a control priest style deck, and then just a plain old weenie deck. Once again, the first boss in this wing was by far the hardest.
As always check out our spoiler list to see what cards you get to unlock this week.
Heroic Skelesaurus Hex
This guy took me the longest to figure out and you have to have some decent RNG to pull it off. I’ve had him drop turn 1 Grommash Hellscream and turn 1 Variann Wrynn before. If he does that, just concede and try again.
The trick of this deck is to get out Animated Armor. He won’t attack it with his minions. So you’ll only take 1 damage and you can hold him off longer that way. With that said, you might also have to just rely on some good RNG as well. It took me a good 10 tries before I was able to take him down and this deck seemed to be the most consistent in doing so.
Heroic Skelesaurus Hex
Class: Mage
Mage (25)
- Ice Lance x2
- Mirror Image x2
- Frostbolt x2
- Arcane Intellect x2
- Duplicate x2
- Frost Nova x2
- Ice Barrier x2
- Ice Block x2
- Mirror Entity x2
- Cone of Cold x2
- Animated Armor x2
- Blizzard x2
- Pyroblast
Neutral
(5)
Heroic Sentinel Steel
This fight is pretty easy. Him and his minions can only take 1 damage so we fill the deck up with 1 attack minions and things that deal 1 damage. Add in some Equality + Consecration (or Avenging Wrath) Combo and you have a pretty simple win. Just keep putting dudes on the board and let your knife jugglers do some work.
Heroic Steel Sentinel
Class: Paladin
Paladin (12)
- Repentance x2
- Equality x2
- Muster for Battle x2
- Aldor Peacekeeper x2
- Consecration x2
- Avenging Wrath x2
Neutral (18)
- Argent Squire x2
- Acidic Swamp Ooze x2
- Annoy-o-Tron x2
- Echoing Ooze x2
- Haunted Creeper x2
- Knife Juggler x2
- Mogu’shan Warden x2
- Tournament Medic x2
- Antique Healbot x2
Heroic Arch-Thief Rafaam
The easiest fight.. because you control what your opponent’s deck is. He’s not a rogue, so fill his hand with worthless cards. On top of that, fill his hands with things he will mill himself with. The AI is dumb so he’ll do things like shadowstep his Coldlight Oracle or Novice Engineer.
Heroic Arch-Thief Rafaam
Class: Rogue
Rogue (18)
- Preparation x2
- Shadowstep x2
- Conceal x2
- Deadly Poison x2
- Blade Flurry x2
- Sap x2
- Shiv x2
- Vanish x2
- Sprint x2
Neutral (12)
- Loot Hoarder x2
- Novice Engineer x2
- Acolyte of Pain x2
- Coldlight Oracle x2
- Gnomish Inventor x2
- Jeeves x2
Heroic Rafaam Unleashed
Mulligan heavy for Shadow Word: Death because you will need it on turn 4. After that just control the board. Keep things like Lightbomb, Entomb, and Mind Control for his big creatures. The fight is pretty easy if you take care of the early big threat right off.
Heroic Rafaam Unleashed
Class: Priest
Priest (22)
- Twilight Whelp x2
- Resurrect x2
- Wyrmrest Agent x2
- Shadow Word: Death x2
- Velen’s Chosen x2
- Mass Dispel
- Auchenai Soulpriest
- Holy Nova x2
- Vol’jin
- Entomb x2
- Lightbomb x2
- Confessor Paletress
- Mind Control x2
Neutral (8)