
D3 School – Followers Guide
by JR Cook - 10 years ago show comments
Everything You Need To Know, To Be A Pro!
Table of Contents
General Follower Information
It is important to recognize that each follower fills a specific role. I advise selecting your follower carefully based on your personal play style and build. Keep in mind that any skills/item you follower uses to crowd control your enemy will proc the Legendary Gem Bane of The Trapped as well as the Demon Hunter Passive, Cull the Weak.
Stats For Weapons & Jewelry
- Followers naturally have a Critical Hit Damage base of 50% and max out at 150% CHD
- Stack at least 5% to 15% Critical Hit Chance to take advantage of your Critical Hit Damage
- Followers will scale best off of Ruby’s (Red Gems) in weapons to increase weapon damage.
- Stack Increased Attack Speed on your weapon (only if it has Lightning min/max damage)
- Cooldown Reduction on items affects the internal cooldown of all follower skills.
- Stack Cooldown Reduction, Attack Speed, and Main Stat on your followers items.
Follower Buffs
- For every 5% Gold Find on your follower, you receive a 1% bonus
- For every 5% of Bonus Experience, you receive 1% bonus XP
- For every 5 points in Monster Kills Grant Additional Experience gives 1 additional experience point
Follower Main Stat & Gear Re-Rolling
If your classes main stat is different from the main stat of your follower, there is a very easy way to re-roll the desired main stat on your follower’s items. All you have to do is create a level 1 character that scales off of the same stat as your follower. NOTE: even though the character is a level 1, the item you re-roll will automatically roll level 70 stat options.
- TEMPLAR’s damage scales off of Strength. Create a Level 1 Barbarian or Crusader.
- SCOUNDREL’s damage scales off of Dexterity. Create a Level 1 Demon Hunter or Monk.
- ENCHANTRESS’s damage scales off of Intelligence. Create a Level 1 Wizard and Witch Doctor.
PLEASE NOTE: While followers can be built around the idea of doing damage, this article is going to focus on building followers for crowd controlling enemies.
Follower Relics
Relics
TEMPLAR: Enchanting Favor – Your follower cannot die. (Best In Slot)
For the Templar, if you have Freeze of Deflection you will want to stack Block Chance on your Templar’s Relic. If you already have Block Chance % on your Relic, then I advise stacking Critical Hit Damage on your Relic.
SCOUNDREL: Skeleton Key – Your follower cannot die. (Best In Slot)
ENCHANTRESS: Smoking Thurible – Your follower cannot die. (Best In Slot)
KEEP IN MIND: You can stack up to 100% Critical Hit Damage on your follower Relic. This 100% Critical Hit Damage can bring your follower to their cap of 150% Critical Hit Damage, as they already have a base of 50% Critical Hit Damage.
NOTE: The “Reduce the cooldown of all Follower skills by 50%” is the next best Relic and is great for speed farming. The “Gain access to all skills” comes in last place as having access to all skills will often cause your follower to play a bit clunky.
KORMAC – The Templar
Templar’s Available Skills
- Heal or Intervene
- Heal: Heals you and the Templar for 193112 Life.
- Intervene: Taunt enemies within 10 yards of you for 3 seconds when you are hit.
- Loyalty or Intimidate
- Loyalty: Regenerates 6437 Life per second for you and the Templar.
- Intimidate: Enemies that hit or are hit by the Templar are slowed by 80% for 3 seconds.
- Charge or Onslaught
- Charge: Charges a target, dealing 280% weapon damage and stunning all enemies within 8 yards for 3 seconds.
- Onslaught: Delivers a massive blow to an enemy for 800% weapon damage.
- Inspire or Guardian
- Inspire: Increases your resource generation.
- Guardian: Rush to your aid, knocking back enemies within 15 yards and healing you for 182383 Life.
Ideal Skill Selection
- Heal – Health Recovery
- Intimidate – Crowd Control or Loyalty – Healing
- Charge – Crowd Control
- Inspire – Resource Recovery or Guardian – Survival
Skills Source: Diablo Templar Skills Battle.Net
Weapons
You will NEED to have Lightning Damage (Min/Max Base Damage Roll) on ALL of your weapon in order to Proc the Wyrdward Ring. I suggest ALWAYS using this ring for the crowd control benefits.
Attacking enemies below [17-20%] Life freezes them for 3 seconds. (Best In Slot)
Azurewrath: [20.0-25%] Chance to Freeze on hit.
Thunderfury: Lightning blasts enemies, reducing attack & movement speed by 30% for 3s.
Offhand
Freeze of Deflection: Blocked attacks have a chance to Freeze the attacker for 0.5–1.5s.
In order for this item to be effective, you will need to stack Block % Chance on your Templar Relic and Shield. In addition to this, I advise using a Justice Lantern ring on your Templar as it naturally rolls with a Block % Chance.
LYNDON – The Scoundrel
- Crippling Shot or Poison Bolts
- Crippling Shot: Ranged attack that deals 140% weapon damage and slows enemies hit by 80% for 4 seconds.
- Poison Bolts: Ranged attack that deals 320% weapon damage and an additional 100% weapon damage as Poison over 3seconds.
- Dirty Fighting and Vanish
- Dirty Fighting: Blinds nearby enemies in front of the Scoundrel for 2seconds.
- Vanish: The Scoundrel vanishes in a cloud of smoke when injured, reappearing after 4 seconds. While vanished, he will heal himself for 268211 Life.
- Powered Shot or Multishot
- Powered Shot: Ranged attack that explodes on impact, dealing 310%weapon damage as Arcane to enemies within 10 yards and has a 100% chance to Stun enemies for 2 seconds.
- Multishot: Active – The Scoundrel will shoot 3 bolts, each dealing110% weapon damage & Passive – The Scoundrel’s special attacks have a 50%chance to fire 3 bolts.
- Hysteria or Anatomy
- Hysteria: Whenever you or the Scoundrel land a Critical Hit, you both will go into hysterics, increasing all damage done by3% for 3 seconds.
- Anatomy: Increases Critical Hit Chance by 1.8% for you and the Scoundrel.
Ideal Skill Selection
- Crippling Shot – Crowd Control
- Dirty Fighting – Crowd Control
- Powered Shot – Crowd Control
- Hysteria – Damage Boost
Skills Source: Diablo Scoundrel Battle.net
Weapons
You will NEED to have Lightning Damage (Min/Max Base Damage Roll) on ALL of your weapon in order to Proc the Wyrdward Ring. I suggest ALWAYS using this ring for the crowd control benefits.
Buriza-Do Kyanon: 7.5–10.0% Chance to Freeze on Hit & projectiles pierce 1–2 times. (Best In Slot)
Hellrack: Chance to root enemies to the ground when you hit them.
EIRENA – The Enchantress
Enchantress’ Available Skills
- Charm or Forceful Push
- Charm: Charms an enemy to fight for you for 8 seconds.
- Forceful Push: Summon an Arcane explosion 8 yards around an enemy, dealing 410% weapon damage as Arcane and knocking back all monsters caught within it.
- Missile Ward or Powered Armor
- Missile Ward: Buffs you and the Enchantress, reducing damage from ranged attacks by 6%.
- Powered Armor: Buffs you and the Enchantress, increasing Armor by 3%and slowing melee attackers by 60% for 1 seconds.
- Disorient or Erosion
- Disorient: Cast a flash of light in an area, causing enemies to be disoriented for 2 seconds.
- Erosion: Conjures a pool of energy that deals 330% weapon damage as Arcane over 5 seconds. Affected enemies will also take 3% increased damage.
- Focused Mind or Mass Control
- Focused Mind: A 40 yard aura that increases attack speed for you and the Enchantress by 3%.
- Mass Control: Lob a bulb of magical energy that hexes enemies in an area into chickens for 5 seconds.
Ideal Skill Selection
- Charm – Crowd Control
- Missile Ward or Powered Armor – Personal Preference
- Disorient – Crowd Control or Erosion – Damage Buff
- Mass Control – Crowd Control or Focused Mind – Attackspeed Breakpoint
Skills Source: Diablo Enchantress Battle.net
Weapons
You will NEED to have Lightning Damage (Min/Max Base Damage Roll) on ALL of your weapon in order to Proc the Wyrdward Ring. I suggest ALWAYS using this ring for the crowd control benefits.
One Handed Weapons
Eun-Jang-Do: Attacking enemies below [17-20%] Life freezes them for 3 seconds. (Best In Slot)
Azurewrath: [20.0-25%] Chance to Freeze on hit.
Thunderfury: Lightning blasts enemies, reducing attack & movement speed by 30% for 3s.
Two Handed Weapons
The Sultan of Blinding Sand: [20-40%] Chance to Blind in hit.
The Tormentor: Chance to charm enemies when you hit them.
Ideal Follower Rings
Ideal Ring Stats: You will always want to stack Attack Speed, Follower Main Stat, and Cooldown Reduction. Keep in mind that you want to make sure you already have adequate Critical Hit Chance and that you have stacked CriticalHit Damage on your follower Relic to have your follower hit the max Critical Hit Damage of 150%.
Crowd Control / Survival
Unity: All damage taken is split between the wearers of this item.
Both you and your follower MUST be wearing this item in order for it to be effective. You must equip them with the *Follower Cannot Die Relic* in order to prevent your follower from dying by the damage they are taking for you. ALSO, make sure you either take this ring off for group
Wyrdward: Lightning damage has a [25-35%] chance to Stun for 1.5 seconds. (Best In Slot)
You will NEED to have Lightning Damage (Min/Max Roll) on ALL of your weapon in order to Proc the Wyrdward Ring. I suggest ALWAYS using this ring for the crowd control benefits.
Damage Dealers
Band of Hollow Whispers: This ring occasionally haunts nearby enemies.
Haunt an enemy with a spirit, dealing 4000%weapon damage as Cold over 12 seconds. If the enemy dies, the spirit will haunt another nearby enemy.
Bul-Kathos’s Wedding Band: You drain life from enemies around you.
The ring cannot leech more than 2000% of the weares’ weapon damage.
Experience Boosters
Hellfire Ring: Increase Bonus Experience by 45% (Increases XP by 9%)
Leoric’s Signet: Increase Bonus Experience by 20-30% (Max Rolled at 30% gives you 6% Bonus XP).
Ideal Follower Amulets
Ideal Amulet Stats: You will always want to stack Attack Speed, Follower Main Stat, and Cooldown Reduction. Keep in mind that you want to make sure you already have adequate Critical Hit Chance and that you have stacked CriticalHit Damage on your follower Relic to have your follower hit the max Critical Hit Damage of 150%.
The Ess of Johan: Chance on hit to pull in enemies toward your target & slow them by [60-80%]. (Best In Slot)
Overwhelming Desire: Chance on hit to charm. Charmed the enemies takes 35% more damage. (Best In Slot – Pair With Wyrdward)
This item is a Cache Reward for the Act 3 Bounty.
Dovu Energy Trap: Increases duration of Stun effects by 20–25%.
Only use this Amulet IF you have a Wyrdward to go with it AND the appropriate Lightning Damage on your weapon to PROC it.
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Thanks a lot
Your welcome <3 Feel free to contact me with any questions that might arise in your journey through D3 Sanctuary