
The Horadrim Corner: The Thousand Storms Monk
by JR Cook - 10 years ago show comments
Welcome to the Horadrim Corner! Come gather by the fire and talk about the builds you all want to see! Let the ancient knowledge of the Horadrim assist your quest for greatness as you slaughter the demons that stand in your way. For all that is good, build yourself into a warrior worthy of Pandemonium!
Hello and welcome to the first edition of Horadrim Corner. I am Threedaysjpt, here to show off weekly builds to help get you started in your Diablo grind.
For this first build, we shall be looking at my personal favorite, the Monk, and the revamped Raiment of a Thousand Storms set. In this particular version, we will be playing off of the “Thousand Storms” name and focusing the build around lightning, literally creating one thousand storms. Although this might be the style used here, most any element can be used to modify the build to your liking.
As many are aware of, this overhauled set has made use of Dashing Strike to create a very mobile and high burst potential build. Also, as this set creates such high power on its own, this allows for a lot of flexibility within gearing, especially since it does not require the use of the infamous Ring of Royal Grandeur. Without further ado, here it is:
Actives
Fists of Thunder – Static Charge: The base generator of the build. This helps create necessary Spirit. This also gives a small dash when you attack, allowing you to close the gap between mobs or to dash your way out of the center of the battle in a pinch.
Dashing Strike – Quicksilver: With 12,500% damage and a cost of 75 Spirit, this will be your main damage dealer. Using the Quicksilver rune, you get 3 charges instead of two, giving you a little extra usage when you are out of Spirit.
Serenity – Ascension: Your immunity skill. This is used to get you out of the worst dangers, whether it be from elite affixes or being out of position. This is a must for Hardcore players.
Sweeping Wind – Cyclone: Gives yourself extra area-of-effect (AOE) and consistent damage to balance out the burst from Dashing Strike. Also occasionally lets out small “storms”, adding to your damage and helping to create the Thousand Storms aesthetic.
Mystic Ally – Air Ally: Using this allows extra Spirit generation, along with an instant 100 Spirit on activation to keep your Dashing Strike moving.
Mantra of Salvation – Divine Protection: More Spirit generation and a large boost in survivability. This may be switched out with the other mantras depending on your gear and party/personal needs.
Passives
Near Death Experience: The Monk’s cheat death. This is necessary for any Hardcore player.
Harmony: Gives a large boost in elemental resistance.
Mystic Rhythm: With the Raiment set, your Spirit generators are incredibly powerful. Combo together with Dashing Strike for extreme damage.
Momentum: Through dashing and attacking, this will give you a 20% damage boost near permanently.
Stats Preferences
Dexterity > Lightning damage > Critical > All Resistance > Life Per Second > Dashing Strike damage > Increased Attack Speed > Spirit Generation/Mitigation > Armor
High Critical Hit chance and damage will create more storms from Sweeping Wind along with high burst from Dashing Strike. Attack Speed will make Spirit faster, allowing for more use of your spender.
Items
Core:
Raiment of a Thousand Storms: The main set; using all six pieces allows for better ring combinations.
Spirit Guards: A practically permanent 30% damage reduction? Say hell yes, Hardcore.
Thundergod’s Vigor: Boost to Lightning damage and giving you the Electrified affix, this is an excellent way to increase your damage.
Focus/Restraint or Unity/Stone of Jordan: With the new Focus and Restraint set bonus, this will often give a large damage boost. For solo play, the classic combination will give you the survivability and damage you need.
Alternatives:
There are a huge number of weapons at your disposal, allowing for a lot of flexibility and also making gearing up easier. Here are a few of the best options.
Odyn Son: Increased Lightning damage and a chance of Chain Lightning on hit.
Sun Keeper: Increased Elite damage; a little mini furnace.
Thunderfury, Blessed Blade of the Windseeker: AOE Lightning effect and crowd control your enemies.
Schaefer’s Hammer: Increased Lightning damage and a strong AOE effect.
The Furnace: Classic weapon for any build
Each week, we will be featuring a different build for a different class, rotating through to spread the love around. If you have a cool build that you are using and would like to share with the community, send it over to me @threedaysjptBP on Twitter. Send me pictures, notes, items, skills, everything!