Written by [DKMR]Varranis
Welcome to this week’s “What Would DKMR Do?” Each week we’ll present an in-game situation and discuss the possible lines of play. Here’s the scenario for this week:
We’re in a relatively advantaged position in this game and have several options. Let’s see how you decided to progress this game.
“I would play Blademaster, heal him for a card, and probably pass.”
This play betters your board presence and card advantage and keeps a Northshire Cleric for later.
Ciaranirl, Peter Thorne, and Maroon5five would make the same play, but they would also play the second Northshire Cleric in order to draw two cards. This play gives you an extra card, but makes you particularly susceptible to Lightning Storm.
Stolen Prayers would:
“I’d probably cast Holy Fire and trade the Northshire Clecric and play the second Northshire Cleric.”
This play ensures the Unbound Elemental won’t get too out of hand and maximizes our mana.
So what would DKMR do?
We would play the second Northshire Cleric and the Injured Blademaster and use our hero power to heal the Injured Blademaster and draw two cards. We would then attack the Shaman with our Northshire Cleric. This play gives us the most guaranteed value from our Northshire Clerics and ensures we don’t lose our advantage. While we are somewhat blown out by spell power into Lightning Storm, we have an in hand answer to the Unbound Elemental and many other tools aside. It’s also important to note our opponent will be overloaded for one and unable to play Azure Drake into Lightning Storm. Thus our opponent needs Bloodmage Thalnos or a lucky totem roll to get the spell power. It’s also important to note that if we draw a Power Word: Shield, it can save our Injured Blademaster from a worst case scenario.
Playing Auchenai Soulpriest in this scenario is significantly worse than playing Injured Blademaster since it dies to the same cards Injured Blademaster dies to, but doesn’t allow you to draw any cards. Playing Holy Fire is too reactive and playing Thoughtsteal is too passive. Either play risks giving up your current advantage through failing to progress your board. Holy Fire will be a powerful play on nearly any turn of the game and there is no truly pressing reason to play it now. Thoughtsteal may net you useful cards, but there is no guarantee of that and you can afford to play the card on later turns. Playing Injured Blademaster and drawing two cards puts you in the best position to cement a victory.
Next week we’ll be talking about the scenario below. What would you do? Let us know in the comments!
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